Critter will be 2 years old in just over two months. I'm pretty sure he's a little go-getter because he's got a pretty hefty jump on just what it means to be a terrible two. To detail the specifics, he is strongly opinionated, screeches orders (that he fully expects to be obeyed IMMEDIATELY PEOPLE)no one but he can understand, and has been working hard at mastering the tantrum. As I've been watching him work earnestly at developing his tantrum skills over the past few weeks (months), I've also watched him develop a set of his own rules to further his objectives. He adheres strictly to his rules, and shows initiative when following them and flies by the seat of his pants when necessary- he should go far in life with his keen ability to 'wing it'. I tried to interview him for a tantrum article on my blog, but when approached he ran in the opposite direction screaming, "Goo Dish Kapoosh!" and went all paparazzi hater on me. So I will share with you a list of the tantrum rules that he previously provided for me instead.
Rule #1. When throwing your person on the ground, you must be aware of the possibility of hitting your head too hard on the floor. You can choose from the following two concussion free drop techniques: either knees, belly & arms, head, OR butt thump, yoga roll down, light head thump. Feel free to mix it up for variety.
Rule #2. Diaphragm diaphragm diaphragm. Acoustics mean nothing if you don't. Use. Your diaphragm.
Rule#3. Never leave a toy sitting within reaching distance of your chosen tantrum location. One can choose the following methods, but be sure to assess the situation as it arises and choose the one most likely to launch the toy into orbit. You may kick, throw, head butt, scoot, fling, or punch any toy within reach. You may also opt for the combination of the above best suited to scuttle your toy through the space time continuum. Keep in mind you get extra points if the toy launches again from a nearby wall or piece of furniture, and infinity points if you manage to break 'unbreakable' plastic. Silly grownups.
Rule#4. Location location location. Never throw a tantrum in your bedroom, your parent might just opt to walk out and close the door. Choose Wal-Mart over McDonald's- the acoustics are better and there's less competition. Never choose a room without an adult. If it looks like the adult is going to leave the room, pick the tantrum up and move it to the new location. You MUST appear cooperative and willing to move the tantrum to wherever the adult will be able to observe it, otherwise you are wasting your tantrum talents.
Rule#5. Do whatever it takes to ensure your tantrum will not be ignorable. I guarantee you that if your adult is smart they will attempt to employ the highly controversial 'ignore it and it will go away' technique at some point in the tantrum game. You MUST SQUASH THAT TECHNIQUE IMMEDIATELY. Borrow, beg, kick, stomp, throw, gnaw, scream. If you want to be a winner, you must do what it takes.
Rule #6. Longevity is the key to the game. If 15 minute tantrums don't cut the peanut butter, try 30. Be strong, be loud, be persistent.
Rule#7. And finally, if all else fails, move your tantrum location to the tops of your adult's feet. I only recommend the employment of this technique as a last ditch effort. Because, if you pull out this last stop, there's a chance of having a nap forced upon you. Use this method with caution. Trust me.
Tuesday, December 8, 2009
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3 comments:
There's a boy with passion!
My youngest bypassed the tantrums when he was younger, but dear heaven, since he can use his words and his lungs, some nights are like being in a DeNiro movie. Well, minus the cursing, but still!
Sure hope he grows out of this!!!!
Boom, blog !
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